And at every step of the development process we’re guided by our community. “At Ghost, we’re united by one common passion… to deliver the best Need for Speed™ experience possible. The blog first apologises for the delay and the need to pull the game while the patch is being worked on, and later on announces a closed beta for the Playstation 4 and Xbox One platforms, which will be set up to test the game’s dedicated servers (a first for the series). The message was posted up on the Need for Speed blog, which is managed by Ghost Games currently.
Nfs rivals pc framerate update#
An update from Ghost Games now says the title for PC will be delayed until March 2016, instead of the original shipping date of 3 November 2015, in order for the developers to work on a 60fps patch for the game. the physics was locked to the framerate).
While this allows the game to feature impressive visuals, one developmental snag is that all platforms had to be limited to 30 frames per second, presumably for the same reasons as Rivals (i.e. Developed by Ghost Games, which is mostly made up of ex-Criterion staff and a few people from the Need for Speed Rivals team, the latest entry into the series is supposedly built once again on the Frostbite engine.
Need for Speed is getting a complete makeover this year, moving away from the series’ staple of pitting you back in the fight against the cops, and instead pulling you back into the colourful, drift-happy world of underground street racing.